|  | // Ceres Solver - A fast non-linear least squares minimizer | 
|  | // Copyright 2023 Google Inc. All rights reserved. | 
|  | // http://ceres-solver.org/ | 
|  | // | 
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|  | // modification, are permitted provided that the following conditions are met: | 
|  | // | 
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|  | //   this list of conditions and the following disclaimer. | 
|  | // * Redistributions in binary form must reproduce the above copyright notice, | 
|  | //   this list of conditions and the following disclaimer in the documentation | 
|  | //   and/or other materials provided with the distribution. | 
|  | // * Neither the name of Google Inc. nor the names of its contributors may be | 
|  | //   used to endorse or promote products derived from this software without | 
|  | //   specific prior written permission. | 
|  | // | 
|  | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | 
|  | // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | 
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|  | // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN | 
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|  | // | 
|  | // Author: wjr@google.com (William Rucklidge) | 
|  |  | 
|  | #include "ceres/parallel_utils.h" | 
|  |  | 
|  | namespace ceres::internal { | 
|  |  | 
|  | void LinearIndexToUpperTriangularIndex(int k, int n, int* i, int* j) { | 
|  | // This works by unfolding a rectangle into a triangle. | 
|  | // Say n is even. 4 is a nice even number. The 10 i,j pairs that we | 
|  | // want to produce are: | 
|  | // 0,0 0,1 0,2 0,3 | 
|  | //     1,1 1,2 1,3 | 
|  | //         2,2 2,3 | 
|  | //             3,3 | 
|  | // This triangle can be folded into a 5x2 rectangle: | 
|  | // 3,3 0,0 0,1 0,2 0,3 | 
|  | // 2,2 2,3 1,1 1,2 1,3 | 
|  |  | 
|  | // If N is odd, say 5, then the 15 i,j pairs are: | 
|  | // 0,0 0,1 0,2 0,3 0,4 | 
|  | //     1,1 1,2 1,3 1,4 | 
|  | //         2,2 2,3 2,3 | 
|  | //             3,3 3,4 | 
|  | //                 4,4 | 
|  | // which folds to a 5x3 rectangle: | 
|  | // 0,0 0,1 0,2 0,3 0,4 | 
|  | // 4,4 1,1 1,2 1,3 1,4 | 
|  | // 3,3 3,4 2,2 2,3 2,4 | 
|  |  | 
|  | // All this function does is map the linear iteration position to a | 
|  | // location in the rectangle and work out the appropriate (i, j) for that | 
|  | // location. | 
|  | if (n & 1) { | 
|  | // Odd n. The tip of the triangle is on row 1. | 
|  | int w = n;  // Width of the rectangle to unfold | 
|  | int i0 = k / w; | 
|  | int j0 = k % w; | 
|  | if (j0 >= i0) { | 
|  | *i = i0; | 
|  | *j = j0; | 
|  | } else { | 
|  | *i = n - i0; | 
|  | *j = *i + j0; | 
|  | } | 
|  | } else { | 
|  | // Even n. The tip of the triangle is on row 0, making it one wider. | 
|  | int w = n + 1; | 
|  | int i0 = k / w; | 
|  | int j0 = k % w; | 
|  | if (j0 > i0) { | 
|  | *i = i0; | 
|  | *j = j0 - 1; | 
|  | } else { | 
|  | *i = n - 1 - i0; | 
|  | *j = *i + j0; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | }  // namespace ceres::internal |