| // Ceres Solver - A fast non-linear least squares minimizer | 
 | // Copyright 2023 Google Inc. All rights reserved. | 
 | // http://ceres-solver.org/ | 
 | // | 
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 | // modification, are permitted provided that the following conditions are met: | 
 | // | 
 | // * Redistributions of source code must retain the above copyright notice, | 
 | //   this list of conditions and the following disclaimer. | 
 | // * Redistributions in binary form must reproduce the above copyright notice, | 
 | //   this list of conditions and the following disclaimer in the documentation | 
 | //   and/or other materials provided with the distribution. | 
 | // * Neither the name of Google Inc. nor the names of its contributors may be | 
 | //   used to endorse or promote products derived from this software without | 
 | //   specific prior written permission. | 
 | // | 
 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | 
 | // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | 
 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | 
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 | // INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN | 
 | // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | 
 | // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE | 
 | // POSSIBILITY OF SUCH DAMAGE. | 
 | // | 
 | // Author: vitus@google.com (Michael Vitus) | 
 |  | 
 | #ifndef CERES_INTERNAL_THREAD_POOL_H_ | 
 | #define CERES_INTERNAL_THREAD_POOL_H_ | 
 |  | 
 | #include <functional> | 
 | #include <mutex> | 
 | #include <thread> | 
 | #include <vector> | 
 |  | 
 | #include "ceres/concurrent_queue.h" | 
 | #include "ceres/internal/export.h" | 
 |  | 
 | namespace ceres::internal { | 
 |  | 
 | // A thread-safe thread pool with an unbounded task queue and a resizable number | 
 | // of workers.  The size of the thread pool can be increased but never decreased | 
 | // in order to support the largest number of threads requested.  The ThreadPool | 
 | // has three states: | 
 | // | 
 | //  (1) The thread pool size is zero.  Tasks may be added to the thread pool via | 
 | //  AddTask but they will not be executed until the thread pool is resized. | 
 | // | 
 | //  (2) The thread pool size is greater than zero.  Tasks may be added to the | 
 | //  thread pool and will be executed as soon as a worker is available.  The | 
 | //  thread pool may be resized while the thread pool is running. | 
 | // | 
 | //  (3) The thread pool is destructing.  The thread pool will signal all the | 
 | //  workers to stop.  The workers will finish all of the tasks that have already | 
 | //  been added to the thread pool. | 
 | // | 
 | class CERES_NO_EXPORT ThreadPool { | 
 |  public: | 
 |   // Returns the maximum number of hardware threads. | 
 |   static int MaxNumThreadsAvailable(); | 
 |  | 
 |   // Default constructor with no active threads.  We allow instantiating a | 
 |   // thread pool with no threads to support the use case of single threaded | 
 |   // Ceres where everything will be executed on the main thread. For single | 
 |   // threaded execution this has two benefits: avoid any overhead as threads | 
 |   // are expensive to create, and no unused threads shown in the debugger. | 
 |   ThreadPool(); | 
 |  | 
 |   // Instantiates a thread pool with min(MaxNumThreadsAvailable, num_threads) | 
 |   // number of threads. | 
 |   explicit ThreadPool(int num_threads); | 
 |  | 
 |   // Signals the workers to stop and waits for them to finish any tasks that | 
 |   // have been scheduled. | 
 |   ~ThreadPool(); | 
 |  | 
 |   // Resizes the thread pool if it is currently less than the requested number | 
 |   // of threads.  The thread pool will be resized to min(MaxNumThreadsAvailable, | 
 |   // num_threads) number of threads.  Resize does not support reducing the | 
 |   // thread pool size.  If a smaller number of threads is requested, the thread | 
 |   // pool remains the same size.  The thread pool is reused within Ceres with | 
 |   // different number of threads, and we need to ensure we can support the | 
 |   // largest number of threads requested.  It is safe to resize the thread pool | 
 |   // while the workers are executing tasks, and the resizing is guaranteed to | 
 |   // complete upon return. | 
 |   void Resize(int num_threads); | 
 |  | 
 |   // Adds a task to the queue and wakes up a blocked thread.  If the thread pool | 
 |   // size is greater than zero, then the task will be executed by a currently | 
 |   // idle thread or when a thread becomes available.  If the thread pool has no | 
 |   // threads, then the task will never be executed and the user should use | 
 |   // Resize() to create a non-empty thread pool. | 
 |   void AddTask(const std::function<void()>& func); | 
 |  | 
 |   // Returns the current size of the thread pool. | 
 |   int Size(); | 
 |  | 
 |  private: | 
 |   // Main loop for the threads which blocks on the task queue until work becomes | 
 |   // available.  It will return if and only if Stop has been called. | 
 |   void ThreadMainLoop(); | 
 |  | 
 |   // Signal all the threads to stop.  It does not block until the threads are | 
 |   // finished. | 
 |   void Stop(); | 
 |  | 
 |   // The queue that stores the units of work available for the thread pool.  The | 
 |   // task queue maintains its own thread safety. | 
 |   ConcurrentQueue<std::function<void()>> task_queue_; | 
 |   std::vector<std::thread> thread_pool_; | 
 |   std::mutex thread_pool_mutex_; | 
 | }; | 
 |  | 
 | }  // namespace ceres::internal | 
 |  | 
 | #endif  // CERES_INTERNAL_THREAD_POOL_H_ |