| // Ceres Solver - A fast non-linear least squares minimizer | |
| // Copyright 2010, 2011, 2012 Google Inc. All rights reserved. | |
| // http://code.google.com/p/ceres-solver/ | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // * Redistributions of source code must retain the above copyright notice, | |
| // this list of conditions and the following disclaimer. | |
| // * Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
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| // used to endorse or promote products derived from this software without | |
| // specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
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| // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE | |
| // POSSIBILITY OF SUCH DAMAGE. | |
| // | |
| // Author: sameeragarwal@google.com (Sameer Agarwal) | |
| // | |
| // Various algorithms that operate on undirected graphs. | |
| #ifndef CERES_INTERNAL_GRAPH_ALGORITHMS_H_ | |
| #define CERES_INTERNAL_GRAPH_ALGORITHMS_H_ | |
| #include <algorithm> | |
| #include <vector> | |
| #include <utility> | |
| #include "ceres/collections_port.h" | |
| #include "ceres/graph.h" | |
| #include "glog/logging.h" | |
| namespace ceres { | |
| namespace internal { | |
| // Compare two vertices of a graph by their degrees. | |
| template <typename Vertex> | |
| class VertexDegreeLessThan { | |
| public: | |
| explicit VertexDegreeLessThan(const Graph<Vertex>& graph) | |
| : graph_(graph) {} | |
| bool operator()(const Vertex& lhs, const Vertex& rhs) const { | |
| if (graph_.Neighbors(lhs).size() == graph_.Neighbors(rhs).size()) { | |
| return lhs < rhs; | |
| } | |
| return graph_.Neighbors(lhs).size() < graph_.Neighbors(rhs).size(); | |
| } | |
| private: | |
| const Graph<Vertex>& graph_; | |
| }; | |
| // Order the vertices of a graph using its (approximately) largest | |
| // independent set, where an independent set of a graph is a set of | |
| // vertices that have no edges connecting them. The maximum | |
| // independent set problem is NP-Hard, but there are effective | |
| // approximation algorithms available. The implementation here uses a | |
| // breadth first search that explores the vertices in order of | |
| // increasing degree. The same idea is used by Saad & Li in "MIQR: A | |
| // multilevel incomplete QR preconditioner for large sparse | |
| // least-squares problems", SIMAX, 2007. | |
| // | |
| // Given a undirected graph G(V,E), the algorithm is a greedy BFS | |
| // search where the vertices are explored in increasing order of their | |
| // degree. The output vector ordering contains elements of S in | |
| // increasing order of their degree, followed by elements of V - S in | |
| // increasing order of degree. The return value of the function is the | |
| // cardinality of S. | |
| template <typename Vertex> | |
| int IndependentSetOrdering(const Graph<Vertex>& graph, | |
| vector<Vertex>* ordering) { | |
| const HashSet<Vertex>& vertices = graph.vertices(); | |
| const int num_vertices = vertices.size(); | |
| CHECK_NOTNULL(ordering); | |
| ordering->clear(); | |
| ordering->reserve(num_vertices); | |
| // Colors for labeling the graph during the BFS. | |
| const char kWhite = 0; | |
| const char kGrey = 1; | |
| const char kBlack = 2; | |
| // Mark all vertices white. | |
| HashMap<Vertex, char> vertex_color; | |
| vector<Vertex> vertex_queue; | |
| for (typename HashSet<Vertex>::const_iterator it = vertices.begin(); | |
| it != vertices.end(); | |
| ++it) { | |
| vertex_color[*it] = kWhite; | |
| vertex_queue.push_back(*it); | |
| } | |
| sort(vertex_queue.begin(), vertex_queue.end(), | |
| VertexDegreeLessThan<Vertex>(graph)); | |
| // Iterate over vertex_queue. Pick the first white vertex, add it | |
| // to the independent set. Mark it black and its neighbors grey. | |
| for (int i = 0; i < vertex_queue.size(); ++i) { | |
| const Vertex& vertex = vertex_queue[i]; | |
| if (vertex_color[vertex] != kWhite) { | |
| continue; | |
| } | |
| ordering->push_back(vertex); | |
| vertex_color[vertex] = kBlack; | |
| const HashSet<Vertex>& neighbors = graph.Neighbors(vertex); | |
| for (typename HashSet<Vertex>::const_iterator it = neighbors.begin(); | |
| it != neighbors.end(); | |
| ++it) { | |
| vertex_color[*it] = kGrey; | |
| } | |
| } | |
| int independent_set_size = ordering->size(); | |
| // Iterate over the vertices and add all the grey vertices to the | |
| // ordering. At this stage there should only be black or grey | |
| // vertices in the graph. | |
| for (typename vector<Vertex>::const_iterator it = vertex_queue.begin(); | |
| it != vertex_queue.end(); | |
| ++it) { | |
| const Vertex vertex = *it; | |
| DCHECK(vertex_color[vertex] != kWhite); | |
| if (vertex_color[vertex] != kBlack) { | |
| ordering->push_back(vertex); | |
| } | |
| } | |
| CHECK_EQ(ordering->size(), num_vertices); | |
| return independent_set_size; | |
| } | |
| // Find the connected component for a vertex implemented using the | |
| // find and update operation for disjoint-set. Recursively traverse | |
| // the disjoint set structure till you reach a vertex whose connected | |
| // component has the same id as the vertex itself. Along the way | |
| // update the connected components of all the vertices. This updating | |
| // is what gives this data structure its efficiency. | |
| template <typename Vertex> | |
| Vertex FindConnectedComponent(const Vertex& vertex, | |
| HashMap<Vertex, Vertex>* union_find) { | |
| typename HashMap<Vertex, Vertex>::iterator it = union_find->find(vertex); | |
| DCHECK(it != union_find->end()); | |
| if (it->second != vertex) { | |
| it->second = FindConnectedComponent(it->second, union_find); | |
| } | |
| return it->second; | |
| } | |
| // Compute a degree two constrained Maximum Spanning Tree/forest of | |
| // the input graph. Caller owns the result. | |
| // | |
| // Finding degree 2 spanning tree of a graph is not always | |
| // possible. For example a star graph, i.e. a graph with n-nodes | |
| // where one node is connected to the other n-1 nodes does not have | |
| // a any spanning trees of degree less than n-1.Even if such a tree | |
| // exists, finding such a tree is NP-Hard. | |
| // We get around both of these problems by using a greedy, degree | |
| // constrained variant of Kruskal's algorithm. We start with a graph | |
| // G_T with the same vertex set V as the input graph G(V,E) but an | |
| // empty edge set. We then iterate over the edges of G in decreasing | |
| // order of weight, adding them to G_T if doing so does not create a | |
| // cycle in G_T} and the degree of all the vertices in G_T remains | |
| // bounded by two. This O(|E|) algorithm results in a degree-2 | |
| // spanning forest, or a collection of linear paths that span the | |
| // graph G. | |
| template <typename Vertex> | |
| Graph<Vertex>* | |
| Degree2MaximumSpanningForest(const Graph<Vertex>& graph) { | |
| // Array of edges sorted in decreasing order of their weights. | |
| vector<pair<double, pair<Vertex, Vertex> > > weighted_edges; | |
| Graph<Vertex>* forest = new Graph<Vertex>(); | |
| // Disjoint-set to keep track of the connected components in the | |
| // maximum spanning tree. | |
| HashMap<Vertex, Vertex> disjoint_set; | |
| // Sort of the edges in the graph in decreasing order of their | |
| // weight. Also add the vertices of the graph to the Maximum | |
| // Spanning Tree graph and set each vertex to be its own connected | |
| // component in the disjoint_set structure. | |
| const HashSet<Vertex>& vertices = graph.vertices(); | |
| for (typename HashSet<Vertex>::const_iterator it = vertices.begin(); | |
| it != vertices.end(); | |
| ++it) { | |
| const Vertex vertex1 = *it; | |
| forest->AddVertex(vertex1, graph.VertexWeight(vertex1)); | |
| disjoint_set[vertex1] = vertex1; | |
| const HashSet<Vertex>& neighbors = graph.Neighbors(vertex1); | |
| for (typename HashSet<Vertex>::const_iterator it2 = neighbors.begin(); | |
| it2 != neighbors.end(); | |
| ++it2) { | |
| const Vertex vertex2 = *it2; | |
| if (vertex1 >= vertex2) { | |
| continue; | |
| } | |
| const double weight = graph.EdgeWeight(vertex1, vertex2); | |
| weighted_edges.push_back(make_pair(weight, make_pair(vertex1, vertex2))); | |
| } | |
| } | |
| // The elements of this vector, are pairs<edge_weight, | |
| // edge>. Sorting it using the reverse iterators gives us the edges | |
| // in decreasing order of edges. | |
| sort(weighted_edges.rbegin(), weighted_edges.rend()); | |
| // Greedily add edges to the spanning tree/forest as long as they do | |
| // not violate the degree/cycle constraint. | |
| for (int i =0; i < weighted_edges.size(); ++i) { | |
| const pair<Vertex, Vertex>& edge = weighted_edges[i].second; | |
| const Vertex vertex1 = edge.first; | |
| const Vertex vertex2 = edge.second; | |
| // Check if either of the vertices are of degree 2 already, in | |
| // which case adding this edge will violate the degree 2 | |
| // constraint. | |
| if ((forest->Neighbors(vertex1).size() == 2) || | |
| (forest->Neighbors(vertex2).size() == 2)) { | |
| continue; | |
| } | |
| // Find the id of the connected component to which the two | |
| // vertices belong to. If the id is the same, it means that the | |
| // two of them are already connected to each other via some other | |
| // vertex, and adding this edge will create a cycle. | |
| Vertex root1 = FindConnectedComponent(vertex1, &disjoint_set); | |
| Vertex root2 = FindConnectedComponent(vertex2, &disjoint_set); | |
| if (root1 == root2) { | |
| continue; | |
| } | |
| // This edge can be added, add an edge in either direction with | |
| // the same weight as the original graph. | |
| const double edge_weight = graph.EdgeWeight(vertex1, vertex2); | |
| forest->AddEdge(vertex1, vertex2, edge_weight); | |
| forest->AddEdge(vertex2, vertex1, edge_weight); | |
| // Connected the two connected components by updating the | |
| // disjoint_set structure. Always connect the connected component | |
| // with the greater index with the connected component with the | |
| // smaller index. This should ensure shallower trees, for quicker | |
| // lookup. | |
| if (root2 < root1) { | |
| std::swap(root1, root2); | |
| }; | |
| disjoint_set[root2] = root1; | |
| } | |
| return forest; | |
| } | |
| } // namespace internal | |
| } // namespace ceres | |
| #endif // CERES_INTERNAL_GRAPH_ALGORITHMS_H_ |