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// Ceres Solver - A fast non-linear least squares minimizer
// Copyright 2015 Google Inc. All rights reserved.
// http://ceres-solver.org/
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
// * Neither the name of Google Inc. nor the names of its contributors may be
// used to endorse or promote products derived from this software without
// specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
// AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
// ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
// LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
// CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
// INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
// CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
// ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Author: kenton@google.com (Kenton Varda)
//
// ManualConstructor statically-allocates space in which to store some
// object, but does not initialize it. You can then call the constructor
// and destructor for the object yourself as you see fit. This is useful
// for memory management optimizations, where you want to initialize and
// destroy an object multiple times but only allocate it once.
//
// (When I say ManualConstructor statically allocates space, I mean that
// the ManualConstructor object itself is forced to be the right size.)
#ifndef CERES_PUBLIC_INTERNAL_MANUAL_CONSTRUCTOR_H_
#define CERES_PUBLIC_INTERNAL_MANUAL_CONSTRUCTOR_H_
#include <new>
namespace ceres {
namespace internal {
// ------- Define CERES_ALIGNED_CHAR_ARRAY --------------------------------
#ifndef CERES_ALIGNED_CHAR_ARRAY
// Because MSVC and older GCCs require that the argument to their alignment
// construct to be a literal constant integer, we use a template instantiated
// at all the possible powers of two.
template<int alignment, int size> struct AlignType { };
template<int size> struct AlignType<0, size> { typedef char result[size]; };
#if !defined(CERES_ALIGN_ATTRIBUTE)
#define CERES_ALIGNED_CHAR_ARRAY you_must_define_CERES_ALIGNED_CHAR_ARRAY_for_your_compiler
#else // !defined(CERES_ALIGN_ATTRIBUTE)
#define CERES_ALIGN_TYPE_TEMPLATE(X) \
template<int size> struct AlignType<X, size> { \
typedef CERES_ALIGN_ATTRIBUTE(X) char result[size]; \
}
CERES_ALIGN_TYPE_TEMPLATE(1);
CERES_ALIGN_TYPE_TEMPLATE(2);
CERES_ALIGN_TYPE_TEMPLATE(4);
CERES_ALIGN_TYPE_TEMPLATE(8);
CERES_ALIGN_TYPE_TEMPLATE(16);
CERES_ALIGN_TYPE_TEMPLATE(32);
CERES_ALIGN_TYPE_TEMPLATE(64);
CERES_ALIGN_TYPE_TEMPLATE(128);
CERES_ALIGN_TYPE_TEMPLATE(256);
CERES_ALIGN_TYPE_TEMPLATE(512);
CERES_ALIGN_TYPE_TEMPLATE(1024);
CERES_ALIGN_TYPE_TEMPLATE(2048);
CERES_ALIGN_TYPE_TEMPLATE(4096);
CERES_ALIGN_TYPE_TEMPLATE(8192);
// Any larger and MSVC++ will complain.
#undef CERES_ALIGN_TYPE_TEMPLATE
#define CERES_ALIGNED_CHAR_ARRAY(T, Size) \
typename AlignType<CERES_ALIGN_OF(T), sizeof(T) * Size>::result
#endif // !defined(CERES_ALIGN_ATTRIBUTE)
#endif // CERES_ALIGNED_CHAR_ARRAY
template <typename Type>
class ManualConstructor {
public:
// No constructor or destructor because one of the most useful uses of
// this class is as part of a union, and members of a union cannot have
// constructors or destructors. And, anyway, the whole point of this
// class is to bypass these.
inline Type* get() {
return reinterpret_cast<Type*>(space_);
}
inline const Type* get() const {
return reinterpret_cast<const Type*>(space_);
}
inline Type* operator->() { return get(); }
inline const Type* operator->() const { return get(); }
inline Type& operator*() { return *get(); }
inline const Type& operator*() const { return *get(); }
// This is needed to get around the strict aliasing warning GCC generates.
inline void* space() {
return reinterpret_cast<void*>(space_);
}
// You can pass up to four constructor arguments as arguments of Init().
inline void Init() {
new(space()) Type;
}
template <typename T1>
inline void Init(const T1& p1) {
new(space()) Type(p1);
}
template <typename T1, typename T2>
inline void Init(const T1& p1, const T2& p2) {
new(space()) Type(p1, p2);
}
template <typename T1, typename T2, typename T3>
inline void Init(const T1& p1, const T2& p2, const T3& p3) {
new(space()) Type(p1, p2, p3);
}
template <typename T1, typename T2, typename T3, typename T4>
inline void Init(const T1& p1, const T2& p2, const T3& p3, const T4& p4) {
new(space()) Type(p1, p2, p3, p4);
}
template <typename T1, typename T2, typename T3, typename T4, typename T5>
inline void Init(const T1& p1, const T2& p2, const T3& p3, const T4& p4,
const T5& p5) {
new(space()) Type(p1, p2, p3, p4, p5);
}
template <typename T1, typename T2, typename T3, typename T4, typename T5,
typename T6>
inline void Init(const T1& p1, const T2& p2, const T3& p3, const T4& p4,
const T5& p5, const T6& p6) {
new(space()) Type(p1, p2, p3, p4, p5, p6);
}
template <typename T1, typename T2, typename T3, typename T4, typename T5,
typename T6, typename T7>
inline void Init(const T1& p1, const T2& p2, const T3& p3, const T4& p4,
const T5& p5, const T6& p6, const T7& p7) {
new(space()) Type(p1, p2, p3, p4, p5, p6, p7);
}
template <typename T1, typename T2, typename T3, typename T4, typename T5,
typename T6, typename T7, typename T8>
inline void Init(const T1& p1, const T2& p2, const T3& p3, const T4& p4,
const T5& p5, const T6& p6, const T7& p7, const T8& p8) {
new(space()) Type(p1, p2, p3, p4, p5, p6, p7, p8);
}
template <typename T1, typename T2, typename T3, typename T4, typename T5,
typename T6, typename T7, typename T8, typename T9>
inline void Init(const T1& p1, const T2& p2, const T3& p3, const T4& p4,
const T5& p5, const T6& p6, const T7& p7, const T8& p8,
const T9& p9) {
new(space()) Type(p1, p2, p3, p4, p5, p6, p7, p8, p9);
}
template <typename T1, typename T2, typename T3, typename T4, typename T5,
typename T6, typename T7, typename T8, typename T9, typename T10>
inline void Init(const T1& p1, const T2& p2, const T3& p3, const T4& p4,
const T5& p5, const T6& p6, const T7& p7, const T8& p8,
const T9& p9, const T10& p10) {
new(space()) Type(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10);
}
template <typename T1, typename T2, typename T3, typename T4, typename T5,
typename T6, typename T7, typename T8, typename T9, typename T10,
typename T11>
inline void Init(const T1& p1, const T2& p2, const T3& p3, const T4& p4,
const T5& p5, const T6& p6, const T7& p7, const T8& p8,
const T9& p9, const T10& p10, const T11& p11) {
new(space()) Type(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11);
}
inline void Destroy() {
get()->~Type();
}
private:
CERES_ALIGNED_CHAR_ARRAY(Type, 1) space_;
};
#undef CERES_ALIGNED_CHAR_ARRAY
} // namespace internal
} // namespace ceres
#endif // CERES_PUBLIC_INTERNAL_MANUAL_CONSTRUCTOR_H_