| # This file is part of the ios-cmake project. It was retrieved from | 
 | # https://github.com/cristeab/ios-cmake.git, which is a fork of | 
 | # https://code.google.com/p/ios-cmake/. Which in turn is based off of | 
 | # the Platform/Darwin.cmake and Platform/UnixPaths.cmake files which | 
 | # are included with CMake 2.8.4 | 
 | # | 
 | # The ios-cmake project is licensed under the new BSD license. | 
 | # | 
 | # Copyright (c) 2014, Bogdan Cristea and LTE Engineering Software, | 
 | # Kitware, Inc., Insight Software Consortium.  All rights reserved. | 
 |  | 
 | # Redistribution and use in source and binary forms, with or without | 
 | # modification, are permitted provided that the following conditions | 
 | # are met: | 
 |  | 
 | # 1. Redistributions of source code must retain the above copyright | 
 | # notice, this list of conditions and the following disclaimer. | 
 | # | 
 | # 2. Redistributions in binary form must reproduce the above copyright | 
 | # notice, this list of conditions and the following disclaimer in the | 
 | # documentation and/or other materials provided with the distribution. | 
 | # | 
 | # 3. Neither the name of the copyright holder nor the names of its | 
 | # contributors may be used to endorse or promote products derived from | 
 | # this software without specific prior written permission. | 
 | # | 
 | # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | 
 | # "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | 
 | # LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS | 
 | # FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE | 
 | # COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, | 
 | # INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, | 
 | # BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 
 | # LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | 
 | # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT | 
 | # LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN | 
 | # ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE | 
 | # POSSIBILITY OF SUCH DAMAGE. | 
 | # | 
 | # This file is based off of the Platform/Darwin.cmake and | 
 | # Platform/UnixPaths.cmake files which are included with CMake 2.8.4 | 
 | # It has been altered for iOS development. | 
 | # | 
 | # Updated by Alex Stewart (alexs.mac@gmail.com). | 
 |  | 
 | # The following variables control the behaviour of this toolchain: | 
 | # | 
 | # IOS_PLATFORM: OS (default) or SIMULATOR or SIMULATOR64 | 
 | #    OS = Build for iPhoneOS. | 
 | #    SIMULATOR = Build for x86 i386 iPhone Simulator. | 
 | #    SIMULATOR64 = Build for x86 x86_64 iPhone Simulator. | 
 | # CMAKE_OSX_SYSROOT: Path to the iOS SDK to use.  By default this is | 
 | #    automatically determined from IOS_PLATFORM and xcodebuild, but | 
 | #    can also be manually specified (although this should not be required). | 
 | # CMAKE_IOS_DEVELOPER_ROOT: Path to the Developer directory for the iOS platform | 
 | #    being compiled for.  By default this is automatically determined from | 
 | #    CMAKE_OSX_SYSROOT, but can also be manually specified (although this should | 
 | #    not be required). | 
 | # | 
 | # This toolchain defines the following variables for use externally: | 
 | # | 
 | # XCODE_VERSION: Version number (not including Build version) of Xcode detected. | 
 | # IOS_SDK_VERSION: Version of iOS SDK being used. | 
 | # CMAKE_OSX_ARCHITECTURES: Architectures being compiled for (generated from | 
 | #    IOS_PLATFORM). | 
 | # | 
 | # This toolchain defines the following macros for use externally: | 
 | # | 
 | # set_xcode_property (TARGET XCODE_PROPERTY XCODE_VALUE) | 
 | #   A convenience macro for setting xcode specific properties on targets | 
 | #   example: set_xcode_property (myioslib IPHONEOS_DEPLOYMENT_TARGET "3.1"). | 
 | # | 
 | # find_host_package (PROGRAM ARGS) | 
 | #   A macro used to find executable programs on the host system, not within the | 
 | #   iOS environment.  Thanks to the android-cmake project for providing the | 
 | #   command. | 
 |  | 
 | # Get the Xcode version being used. | 
 | execute_process(COMMAND xcodebuild -version | 
 |   OUTPUT_VARIABLE XCODE_VERSION | 
 |   ERROR_QUIET | 
 |   OUTPUT_STRIP_TRAILING_WHITESPACE) | 
 | string(REGEX MATCH "Xcode [0-9\\.]+" XCODE_VERSION "${XCODE_VERSION}") | 
 | string(REGEX REPLACE "Xcode ([0-9\\.]+)" "\\1" XCODE_VERSION "${XCODE_VERSION}") | 
 | message(STATUS "Building with Xcode version: ${XCODE_VERSION}") | 
 |  | 
 | # Default to building for iPhoneOS if not specified otherwise, and we cannot | 
 | # determine the platform from the CMAKE_OSX_ARCHITECTURES variable.  The use | 
 | # of CMAKE_OSX_ARCHITECTURES is such that try_compile() projects can correctly | 
 | # determine the value of IOS_PLATFORM from the root project, as | 
 | # CMAKE_OSX_ARCHITECTURES is propagated to them by CMake. | 
 | if (NOT DEFINED IOS_PLATFORM) | 
 |   if (CMAKE_OSX_ARCHITECTURES) | 
 |     if (CMAKE_OSX_ARCHITECTURES MATCHES ".*arm.*") | 
 |       set(IOS_PLATFORM "OS") | 
 |     elseif (CMAKE_OSX_ARCHITECTURES MATCHES "i386") | 
 |       set(IOS_PLATFORM "SIMULATOR") | 
 |     elseif (CMAKE_OSX_ARCHITECTURES MATCHES "x86_64") | 
 |       set(IOS_PLATFORM "SIMULATOR64") | 
 |     endif() | 
 |   endif() | 
 |   if (NOT IOS_PLATFORM) | 
 |     set(IOS_PLATFORM "OS") | 
 |   endif() | 
 | endif() | 
 | set(IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING | 
 |   "Type of iOS platform for which to build.") | 
 |  | 
 | # Determine the platform name and architectures for use in xcodebuild commands | 
 | # from the specified IOS_PLATFORM name. | 
 | if (IOS_PLATFORM STREQUAL "OS") | 
 |   set(XCODE_IOS_PLATFORM iphoneos) | 
 |   set(IOS_ARCH armv7 armv7s arm64) | 
 | elseif (IOS_PLATFORM STREQUAL "SIMULATOR") | 
 |   set(XCODE_IOS_PLATFORM iphonesimulator) | 
 |   set(IOS_ARCH i386) | 
 | elseif(IOS_PLATFORM STREQUAL "SIMULATOR64") | 
 |   set(XCODE_IOS_PLATFORM iphonesimulator) | 
 |   set(IOS_ARCH x86_64) | 
 | else() | 
 |   message(FATAL_ERROR "Invalid IOS_PLATFORM: ${IOS_PLATFORM}") | 
 | endif() | 
 |  | 
 | # If user did not specify the SDK root to use, then query xcodebuild for it. | 
 | if (NOT CMAKE_OSX_SYSROOT) | 
 |   execute_process(COMMAND xcodebuild -version -sdk ${XCODE_IOS_PLATFORM} Path | 
 |     OUTPUT_VARIABLE CMAKE_OSX_SYSROOT | 
 |     ERROR_QUIET | 
 |     OUTPUT_STRIP_TRAILING_WHITESPACE) | 
 |   message(STATUS "Using SDK: ${CMAKE_OSX_SYSROOT} for platform: ${IOS_PLATFORM}") | 
 | endif() | 
 | if (NOT EXISTS ${CMAKE_OSX_SYSROOT}) | 
 |   message(FATAL_ERROR "Invalid CMAKE_OSX_SYSROOT: ${CMAKE_OSX_SYSROOT} " | 
 |     "does not exist.") | 
 | endif() | 
 | # Get the SDK version information. | 
 | execute_process(COMMAND xcodebuild -sdk ${CMAKE_OSX_SYSROOT} -version SDKVersion | 
 |   OUTPUT_VARIABLE IOS_SDK_VERSION | 
 |   ERROR_QUIET | 
 |   OUTPUT_STRIP_TRAILING_WHITESPACE) | 
 |  | 
 | # Find the Developer root for the specific iOS platform being compiled for | 
 | # from CMAKE_OSX_SYSROOT.  Should be ../../ from SDK specified in | 
 | # CMAKE_OSX_SYSROOT.  There does not appear to be a direct way to obtain | 
 | # this information from xcrun or xcodebuild. | 
 | if (NOT CMAKE_IOS_DEVELOPER_ROOT) | 
 |   get_filename_component(IOS_PLATFORM_SDK_DIR ${CMAKE_OSX_SYSROOT} PATH) | 
 |   get_filename_component(CMAKE_IOS_DEVELOPER_ROOT ${IOS_PLATFORM_SDK_DIR} PATH) | 
 | endif() | 
 | if (NOT EXISTS ${CMAKE_IOS_DEVELOPER_ROOT}) | 
 |   message(FATAL_ERROR "Invalid CMAKE_IOS_DEVELOPER_ROOT: " | 
 |     "${CMAKE_IOS_DEVELOPER_ROOT} does not exist.") | 
 | endif() | 
 |  | 
 | # Find the C & C++ compilers for the specified SDK. | 
 | if (NOT CMAKE_C_COMPILER) | 
 |   execute_process(COMMAND xcrun -sdk ${CMAKE_OSX_SYSROOT} -find clang | 
 |     OUTPUT_VARIABLE CMAKE_C_COMPILER | 
 |     ERROR_QUIET | 
 |     OUTPUT_STRIP_TRAILING_WHITESPACE) | 
 |   message(STATUS "Using C compiler: ${CMAKE_C_COMPILER}") | 
 | endif() | 
 | if (NOT CMAKE_CXX_COMPILER) | 
 |   execute_process(COMMAND xcrun -sdk ${CMAKE_OSX_SYSROOT} -find clang++ | 
 |     OUTPUT_VARIABLE CMAKE_CXX_COMPILER | 
 |     ERROR_QUIET | 
 |     OUTPUT_STRIP_TRAILING_WHITESPACE) | 
 |   message(STATUS "Using CXX compiler: ${CMAKE_CXX_COMPILER}") | 
 | endif() | 
 |  | 
 | # Find (Apple's) libtool. | 
 | execute_process(COMMAND xcrun -sdk ${CMAKE_OSX_SYSROOT} -find libtool | 
 |   OUTPUT_VARIABLE IOS_LIBTOOL | 
 |   ERROR_QUIET | 
 |   OUTPUT_STRIP_TRAILING_WHITESPACE) | 
 | message(STATUS "Using libtool: ${IOS_LIBTOOL}") | 
 | # Configure libtool to be used instead of ar + ranlib to build static libraries. | 
 | # This is required on Xcode 7+, but should also work on previous versions of | 
 | # Xcode. | 
 | set(CMAKE_C_CREATE_STATIC_LIBRARY | 
 |   "${IOS_LIBTOOL} -static -o <TARGET> <LINK_FLAGS> <OBJECTS> ") | 
 | set(CMAKE_CXX_CREATE_STATIC_LIBRARY | 
 |   "${IOS_LIBTOOL} -static -o <TARGET> <LINK_FLAGS> <OBJECTS> ") | 
 |  | 
 | # Get the version of Darwin (OS X) of the host. | 
 | execute_process(COMMAND uname -r | 
 |   OUTPUT_VARIABLE CMAKE_HOST_SYSTEM_VERSION | 
 |   ERROR_QUIET | 
 |   OUTPUT_STRIP_TRAILING_WHITESPACE) | 
 |  | 
 | # Specify minimum version of deployment target. | 
 | # Unless specified, the latest SDK version is used by default. | 
 | set(IOS_DEPLOYMENT_TARGET "${IOS_SDK_VERSION}" | 
 |     CACHE STRING "Minimum iOS version to build for." ) | 
 | message(STATUS "Building for minimum iOS version: ${IOS_DEPLOYMENT_TARGET}" | 
 |                " (SDK version: ${IOS_SDK_VERSION})") | 
 | if (NOT IOS_DEPLOYMENT_TARGET VERSION_LESS 11.0) | 
 |   # iOS 11+ does not support 32-bit architectures (armv7). | 
 |   foreach(ARCH ${IOS_ARCH}) | 
 |     if (ARCH MATCHES "armv7*") | 
 |       message(STATUS "Removing iOS architecture: ${ARCH} from build as it is " | 
 |         "not supported by the minimum iOS version to build for: " | 
 |         "${IOS_DEPLOYMENT_TARGET} (iOS >= 11 requires 64-bit).") | 
 |     else() | 
 |       list(APPEND VALID_IOS_ARCH_FOR_SDK_VERSION ${ARCH}) | 
 |     endif() | 
 |   endforeach() | 
 |   set(IOS_ARCH ${VALID_IOS_ARCH_FOR_SDK_VERSION}) | 
 | endif() | 
 |  | 
 | message(STATUS "Configuring iOS build for platform: ${IOS_PLATFORM}, " | 
 |   "architecture(s): ${IOS_ARCH}") | 
 |  | 
 | # Standard settings. | 
 | set(CMAKE_SYSTEM_NAME Darwin) | 
 | set(CMAKE_SYSTEM_VERSION ${IOS_SDK_VERSION}) | 
 | set(UNIX TRUE) | 
 | set(APPLE TRUE) | 
 | set(IOS TRUE) | 
 | # Force unset of OS X-specific deployment target (otherwise autopopulated), | 
 | # required as of cmake 2.8.10. | 
 | set(CMAKE_OSX_DEPLOYMENT_TARGET "" CACHE STRING | 
 |   "Must be empty for iOS builds." FORCE) | 
 | # Set the architectures for which to build. | 
 | set(CMAKE_OSX_ARCHITECTURES ${IOS_ARCH} CACHE STRING "Build architecture for iOS") | 
 |  | 
 | # All iOS/Darwin specific settings - some may be redundant. | 
 | set(CMAKE_SHARED_LIBRARY_PREFIX "lib") | 
 | set(CMAKE_SHARED_LIBRARY_SUFFIX ".dylib") | 
 | set(CMAKE_SHARED_MODULE_PREFIX "lib") | 
 | set(CMAKE_SHARED_MODULE_SUFFIX ".so") | 
 | set(CMAKE_MODULE_EXISTS 1) | 
 | set(CMAKE_DL_LIBS "") | 
 |  | 
 | set(CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG "-compatibility_version ") | 
 | set(CMAKE_C_OSX_CURRENT_VERSION_FLAG "-current_version ") | 
 | set(CMAKE_CXX_OSX_COMPATIBILITY_VERSION_FLAG "${CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG}") | 
 | set(CMAKE_CXX_OSX_CURRENT_VERSION_FLAG "${CMAKE_C_OSX_CURRENT_VERSION_FLAG}") | 
 |  | 
 | # Note that only Xcode 7+ supports the newer more specific: | 
 | # -m${XCODE_IOS_PLATFORM}-version-min flags, older versions of Xcode use: | 
 | # -m(ios/ios-simulator)-version-min instead. | 
 | if (XCODE_VERSION VERSION_LESS 7.0) | 
 |   if (IOS_PLATFORM STREQUAL "OS") | 
 |     set(XCODE_IOS_PLATFORM_VERSION_FLAGS | 
 |       "-mios-version-min=${IOS_DEPLOYMENT_TARGET}") | 
 |   else() | 
 |     # SIMULATOR or SIMULATOR64 both use -mios-simulator-version-min. | 
 |     set(XCODE_IOS_PLATFORM_VERSION_FLAGS | 
 |       "-mios-simulator-version-min=${IOS_DEPLOYMENT_TARGET}") | 
 |   endif() | 
 | else() | 
 |   # Xcode 7.0+ uses flags we can build directly from XCODE_IOS_PLATFORM. | 
 |   set(XCODE_IOS_PLATFORM_VERSION_FLAGS | 
 |     "-m${XCODE_IOS_PLATFORM}-version-min=${IOS_DEPLOYMENT_TARGET}") | 
 | endif() | 
 |  | 
 | set(CMAKE_C_FLAGS | 
 |   "${XCODE_IOS_PLATFORM_VERSION_FLAGS} -fobjc-abi-version=2 -fobjc-arc ${CMAKE_C_FLAGS}") | 
 | # Hidden visibility is required for C++ on iOS. | 
 | set(CMAKE_CXX_FLAGS | 
 |   "${XCODE_IOS_PLATFORM_VERSION_FLAGS} -fvisibility=hidden -fvisibility-inlines-hidden -fobjc-abi-version=2 -fobjc-arc ${CMAKE_CXX_FLAGS}") | 
 | set(CMAKE_CXX_FLAGS_RELEASE "-DNDEBUG -O3 -fomit-frame-pointer -ffast-math ${CMAKE_CXX_FLAGS_RELEASE}") | 
 |  | 
 | set(CMAKE_C_LINK_FLAGS "${XCODE_IOS_PLATFORM_VERSION_FLAGS} -Wl,-search_paths_first ${CMAKE_C_LINK_FLAGS}") | 
 | set(CMAKE_CXX_LINK_FLAGS "${XCODE_IOS_PLATFORM_VERSION_FLAGS}  -Wl,-search_paths_first ${CMAKE_CXX_LINK_FLAGS}") | 
 |  | 
 | # In order to ensure that the updated compiler flags are used in try_compile() | 
 | # tests, we have to forcibly set them in the CMake cache, not merely set them | 
 | # in the local scope. | 
 | list(APPEND VARS_TO_FORCE_IN_CACHE | 
 |   CMAKE_C_FLAGS | 
 |   CMAKE_CXX_FLAGS | 
 |   CMAKE_CXX_RELEASE | 
 |   CMAKE_C_LINK_FLAGS | 
 |   CMAKE_CXX_LINK_FLAGS) | 
 | foreach(VAR_TO_FORCE ${VARS_TO_FORCE_IN_CACHE}) | 
 |   set(${VAR_TO_FORCE} "${${VAR_TO_FORCE}}" CACHE STRING "" FORCE) | 
 | endforeach() | 
 |  | 
 | set(CMAKE_PLATFORM_HAS_INSTALLNAME 1) | 
 | set(CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS "-dynamiclib -headerpad_max_install_names") | 
 | set(CMAKE_SHARED_MODULE_CREATE_C_FLAGS "-bundle -headerpad_max_install_names") | 
 | set(CMAKE_SHARED_MODULE_LOADER_C_FLAG "-Wl,-bundle_loader,") | 
 | set(CMAKE_SHARED_MODULE_LOADER_CXX_FLAG "-Wl,-bundle_loader,") | 
 | set(CMAKE_FIND_LIBRARY_SUFFIXES ".dylib" ".so" ".a") | 
 |  | 
 | # Hack: if a new cmake (which uses CMAKE_INSTALL_NAME_TOOL) runs on an old | 
 | # build tree (where install_name_tool was hardcoded) and where | 
 | # CMAKE_INSTALL_NAME_TOOL isn't in the cache and still cmake didn't fail in | 
 | # CMakeFindBinUtils.cmake (because it isn't rerun) hardcode | 
 | # CMAKE_INSTALL_NAME_TOOL here to install_name_tool, so it behaves as it did | 
 | # before, Alex. | 
 | if (NOT DEFINED CMAKE_INSTALL_NAME_TOOL) | 
 |   find_program(CMAKE_INSTALL_NAME_TOOL install_name_tool) | 
 | endif (NOT DEFINED CMAKE_INSTALL_NAME_TOOL) | 
 |  | 
 | # Set the find root to the iOS developer roots and to user defined paths. | 
 | set(CMAKE_FIND_ROOT_PATH ${CMAKE_IOS_DEVELOPER_ROOT} ${CMAKE_OSX_SYSROOT} | 
 |   ${CMAKE_PREFIX_PATH} CACHE STRING  "iOS find search path root" FORCE) | 
 |  | 
 | # Default to searching for frameworks first. | 
 | set(CMAKE_FIND_FRAMEWORK FIRST) | 
 |  | 
 | # Set up the default search directories for frameworks. | 
 | set(CMAKE_SYSTEM_FRAMEWORK_PATH | 
 |   ${CMAKE_OSX_SYSROOT}/System/Library/Frameworks | 
 |   ${CMAKE_OSX_SYSROOT}/System/Library/PrivateFrameworks | 
 |   ${CMAKE_OSX_SYSROOT}/Developer/Library/Frameworks) | 
 |  | 
 | # Only search the specified iOS SDK, not the remainder of the host filesystem. | 
 | set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER) | 
 | set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) | 
 | set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) | 
 | set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY) | 
 |  | 
 | # This little macro lets you set any XCode specific property. | 
 | macro(set_xcode_property TARGET XCODE_PROPERTY XCODE_VALUE) | 
 |   set_property(TARGET ${TARGET} PROPERTY | 
 |     XCODE_ATTRIBUTE_${XCODE_PROPERTY} ${XCODE_VALUE}) | 
 | endmacro(set_xcode_property) | 
 |  | 
 | # This macro lets you find executable programs on the host system. | 
 | macro(find_host_package) | 
 |   set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER) | 
 |   set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER) | 
 |   set(IOS FALSE) | 
 |  | 
 |   find_package(${ARGN}) | 
 |  | 
 |   set(IOS TRUE) | 
 |   set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY) | 
 |   set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY) | 
 | endmacro(find_host_package) |