| // Ceres Solver - A fast non-linear least squares minimizer |
| // Copyright 2015 Google Inc. All rights reserved. |
| // http://ceres-solver.org/ |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // * Redistributions of source code must retain the above copyright notice, |
| // this list of conditions and the following disclaimer. |
| // * Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // * Neither the name of Google Inc. nor the names of its contributors may be |
| // used to endorse or promote products derived from this software without |
| // specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
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| // ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
| // POSSIBILITY OF SUCH DAMAGE. |
| // |
| // Author: sameeragarwal@google.com (Sameer Agarwal) |
| // |
| // Various algorithms that operate on undirected graphs. |
| |
| #ifndef CERES_INTERNAL_GRAPH_ALGORITHMS_H_ |
| #define CERES_INTERNAL_GRAPH_ALGORITHMS_H_ |
| |
| #include <algorithm> |
| #include <memory> |
| #include <unordered_map> |
| #include <unordered_set> |
| #include <utility> |
| #include <vector> |
| |
| #include "ceres/graph.h" |
| #include "ceres/internal/export.h" |
| #include "ceres/wall_time.h" |
| #include "glog/logging.h" |
| |
| namespace ceres { |
| namespace internal { |
| |
| // Compare two vertices of a graph by their degrees, if the degrees |
| // are equal then order them by their ids. |
| template <typename Vertex> |
| class CERES_NO_EXPORT VertexTotalOrdering { |
| public: |
| explicit VertexTotalOrdering(const Graph<Vertex>& graph) : graph_(graph) {} |
| |
| bool operator()(const Vertex& lhs, const Vertex& rhs) const { |
| if (graph_.Neighbors(lhs).size() == graph_.Neighbors(rhs).size()) { |
| return lhs < rhs; |
| } |
| return graph_.Neighbors(lhs).size() < graph_.Neighbors(rhs).size(); |
| } |
| |
| private: |
| const Graph<Vertex>& graph_; |
| }; |
| |
| template <typename Vertex> |
| class VertexDegreeLessThan { |
| public: |
| explicit VertexDegreeLessThan(const Graph<Vertex>& graph) : graph_(graph) {} |
| |
| bool operator()(const Vertex& lhs, const Vertex& rhs) const { |
| return graph_.Neighbors(lhs).size() < graph_.Neighbors(rhs).size(); |
| } |
| |
| private: |
| const Graph<Vertex>& graph_; |
| }; |
| |
| // Order the vertices of a graph using its (approximately) largest |
| // independent set, where an independent set of a graph is a set of |
| // vertices that have no edges connecting them. The maximum |
| // independent set problem is NP-Hard, but there are effective |
| // approximation algorithms available. The implementation here uses a |
| // breadth first search that explores the vertices in order of |
| // increasing degree. The same idea is used by Saad & Li in "MIQR: A |
| // multilevel incomplete QR preconditioner for large sparse |
| // least-squares problems", SIMAX, 2007. |
| // |
| // Given a undirected graph G(V,E), the algorithm is a greedy BFS |
| // search where the vertices are explored in increasing order of their |
| // degree. The output vector ordering contains elements of S in |
| // increasing order of their degree, followed by elements of V - S in |
| // increasing order of degree. The return value of the function is the |
| // cardinality of S. |
| template <typename Vertex> |
| int IndependentSetOrdering(const Graph<Vertex>& graph, |
| std::vector<Vertex>* ordering) { |
| const std::unordered_set<Vertex>& vertices = graph.vertices(); |
| const int num_vertices = vertices.size(); |
| |
| CHECK(ordering != nullptr); |
| ordering->clear(); |
| ordering->reserve(num_vertices); |
| |
| // Colors for labeling the graph during the BFS. |
| const char kWhite = 0; |
| const char kGrey = 1; |
| const char kBlack = 2; |
| |
| // Mark all vertices white. |
| std::unordered_map<Vertex, char> vertex_color; |
| std::vector<Vertex> vertex_queue; |
| for (const Vertex& vertex : vertices) { |
| vertex_color[vertex] = kWhite; |
| vertex_queue.push_back(vertex); |
| } |
| |
| std::sort(vertex_queue.begin(), |
| vertex_queue.end(), |
| VertexTotalOrdering<Vertex>(graph)); |
| |
| // Iterate over vertex_queue. Pick the first white vertex, add it |
| // to the independent set. Mark it black and its neighbors grey. |
| for (const Vertex& vertex : vertex_queue) { |
| if (vertex_color[vertex] != kWhite) { |
| continue; |
| } |
| |
| ordering->push_back(vertex); |
| vertex_color[vertex] = kBlack; |
| const std::unordered_set<Vertex>& neighbors = graph.Neighbors(vertex); |
| for (const Vertex& neighbor : neighbors) { |
| vertex_color[neighbor] = kGrey; |
| } |
| } |
| |
| int independent_set_size = ordering->size(); |
| |
| // Iterate over the vertices and add all the grey vertices to the |
| // ordering. At this stage there should only be black or grey |
| // vertices in the graph. |
| for (const Vertex& vertex : vertex_queue) { |
| DCHECK(vertex_color[vertex] != kWhite); |
| if (vertex_color[vertex] != kBlack) { |
| ordering->push_back(vertex); |
| } |
| } |
| |
| CHECK_EQ(ordering->size(), num_vertices); |
| return independent_set_size; |
| } |
| |
| // Same as above with one important difference. The ordering parameter |
| // is an input/output parameter which carries an initial ordering of |
| // the vertices of the graph. The greedy independent set algorithm |
| // starts by sorting the vertices in increasing order of their |
| // degree. The input ordering is used to stabilize this sort, i.e., if |
| // two vertices have the same degree then they are ordered in the same |
| // order in which they occur in "ordering". |
| // |
| // This is useful in eliminating non-determinism from the Schur |
| // ordering algorithm over all. |
| template <typename Vertex> |
| int StableIndependentSetOrdering(const Graph<Vertex>& graph, |
| std::vector<Vertex>* ordering) { |
| CHECK(ordering != nullptr); |
| const std::unordered_set<Vertex>& vertices = graph.vertices(); |
| const int num_vertices = vertices.size(); |
| CHECK_EQ(vertices.size(), ordering->size()); |
| |
| // Colors for labeling the graph during the BFS. |
| const char kWhite = 0; |
| const char kGrey = 1; |
| const char kBlack = 2; |
| |
| std::vector<Vertex> vertex_queue(*ordering); |
| |
| std::stable_sort(vertex_queue.begin(), |
| vertex_queue.end(), |
| VertexDegreeLessThan<Vertex>(graph)); |
| |
| // Mark all vertices white. |
| std::unordered_map<Vertex, char> vertex_color; |
| for (const Vertex& vertex : vertices) { |
| vertex_color[vertex] = kWhite; |
| } |
| |
| ordering->clear(); |
| ordering->reserve(num_vertices); |
| // Iterate over vertex_queue. Pick the first white vertex, add it |
| // to the independent set. Mark it black and its neighbors grey. |
| for (int i = 0; i < vertex_queue.size(); ++i) { |
| const Vertex& vertex = vertex_queue[i]; |
| if (vertex_color[vertex] != kWhite) { |
| continue; |
| } |
| |
| ordering->push_back(vertex); |
| vertex_color[vertex] = kBlack; |
| const std::unordered_set<Vertex>& neighbors = graph.Neighbors(vertex); |
| for (const Vertex& neighbor : neighbors) { |
| vertex_color[neighbor] = kGrey; |
| } |
| } |
| |
| int independent_set_size = ordering->size(); |
| |
| // Iterate over the vertices and add all the grey vertices to the |
| // ordering. At this stage there should only be black or grey |
| // vertices in the graph. |
| for (const Vertex& vertex : vertex_queue) { |
| DCHECK(vertex_color[vertex] != kWhite); |
| if (vertex_color[vertex] != kBlack) { |
| ordering->push_back(vertex); |
| } |
| } |
| |
| CHECK_EQ(ordering->size(), num_vertices); |
| return independent_set_size; |
| } |
| |
| // Find the connected component for a vertex implemented using the |
| // find and update operation for disjoint-set. Recursively traverse |
| // the disjoint set structure till you reach a vertex whose connected |
| // component has the same id as the vertex itself. Along the way |
| // update the connected components of all the vertices. This updating |
| // is what gives this data structure its efficiency. |
| template <typename Vertex> |
| Vertex FindConnectedComponent(const Vertex& vertex, |
| std::unordered_map<Vertex, Vertex>* union_find) { |
| auto it = union_find->find(vertex); |
| DCHECK(it != union_find->end()); |
| if (it->second != vertex) { |
| it->second = FindConnectedComponent(it->second, union_find); |
| } |
| |
| return it->second; |
| } |
| |
| // Compute a degree two constrained Maximum Spanning Tree/forest of |
| // the input graph. Caller owns the result. |
| // |
| // Finding degree 2 spanning tree of a graph is not always |
| // possible. For example a star graph, i.e. a graph with n-nodes |
| // where one node is connected to the other n-1 nodes does not have |
| // a any spanning trees of degree less than n-1.Even if such a tree |
| // exists, finding such a tree is NP-Hard. |
| |
| // We get around both of these problems by using a greedy, degree |
| // constrained variant of Kruskal's algorithm. We start with a graph |
| // G_T with the same vertex set V as the input graph G(V,E) but an |
| // empty edge set. We then iterate over the edges of G in decreasing |
| // order of weight, adding them to G_T if doing so does not create a |
| // cycle in G_T} and the degree of all the vertices in G_T remains |
| // bounded by two. This O(|E|) algorithm results in a degree-2 |
| // spanning forest, or a collection of linear paths that span the |
| // graph G. |
| template <typename Vertex> |
| std::unique_ptr<WeightedGraph<Vertex>> Degree2MaximumSpanningForest( |
| const WeightedGraph<Vertex>& graph) { |
| // Array of edges sorted in decreasing order of their weights. |
| std::vector<std::pair<double, std::pair<Vertex, Vertex>>> weighted_edges; |
| auto forest = std::make_unique<WeightedGraph<Vertex>>(); |
| |
| // Disjoint-set to keep track of the connected components in the |
| // maximum spanning tree. |
| std::unordered_map<Vertex, Vertex> disjoint_set; |
| |
| // Sort of the edges in the graph in decreasing order of their |
| // weight. Also add the vertices of the graph to the Maximum |
| // Spanning Tree graph and set each vertex to be its own connected |
| // component in the disjoint_set structure. |
| const std::unordered_set<Vertex>& vertices = graph.vertices(); |
| for (const Vertex& vertex1 : vertices) { |
| forest->AddVertex(vertex1, graph.VertexWeight(vertex1)); |
| disjoint_set[vertex1] = vertex1; |
| |
| const std::unordered_set<Vertex>& neighbors = graph.Neighbors(vertex1); |
| for (const Vertex& vertex2 : neighbors) { |
| if (vertex1 >= vertex2) { |
| continue; |
| } |
| const double weight = graph.EdgeWeight(vertex1, vertex2); |
| weighted_edges.push_back( |
| std::make_pair(weight, std::make_pair(vertex1, vertex2))); |
| } |
| } |
| |
| // The elements of this vector, are pairs<edge_weight, |
| // edge>. Sorting it using the reverse iterators gives us the edges |
| // in decreasing order of edges. |
| std::sort(weighted_edges.rbegin(), weighted_edges.rend()); |
| |
| // Greedily add edges to the spanning tree/forest as long as they do |
| // not violate the degree/cycle constraint. |
| for (int i = 0; i < weighted_edges.size(); ++i) { |
| const std::pair<Vertex, Vertex>& edge = weighted_edges[i].second; |
| const Vertex vertex1 = edge.first; |
| const Vertex vertex2 = edge.second; |
| |
| // Check if either of the vertices are of degree 2 already, in |
| // which case adding this edge will violate the degree 2 |
| // constraint. |
| if ((forest->Neighbors(vertex1).size() == 2) || |
| (forest->Neighbors(vertex2).size() == 2)) { |
| continue; |
| } |
| |
| // Find the id of the connected component to which the two |
| // vertices belong to. If the id is the same, it means that the |
| // two of them are already connected to each other via some other |
| // vertex, and adding this edge will create a cycle. |
| Vertex root1 = FindConnectedComponent(vertex1, &disjoint_set); |
| Vertex root2 = FindConnectedComponent(vertex2, &disjoint_set); |
| |
| if (root1 == root2) { |
| continue; |
| } |
| |
| // This edge can be added, add an edge in either direction with |
| // the same weight as the original graph. |
| const double edge_weight = graph.EdgeWeight(vertex1, vertex2); |
| forest->AddEdge(vertex1, vertex2, edge_weight); |
| forest->AddEdge(vertex2, vertex1, edge_weight); |
| |
| // Connected the two connected components by updating the |
| // disjoint_set structure. Always connect the connected component |
| // with the greater index with the connected component with the |
| // smaller index. This should ensure shallower trees, for quicker |
| // lookup. |
| if (root2 < root1) { |
| std::swap(root1, root2); |
| } |
| |
| disjoint_set[root2] = root1; |
| } |
| return forest; |
| } |
| |
| } // namespace internal |
| } // namespace ceres |
| |
| #endif // CERES_INTERNAL_GRAPH_ALGORITHMS_H_ |